Design and Technology at All Souls' CE
Design and Technology Curriculum Rationale
At All Souls’ CE we are designers and technologists! We want our children to love design technology. We want them to have no limits to what their ambitions are and grow up wanting to be architects, graphic designers, chefs or carpenters. We want them to embody our core values. We all believe that: “we are a place to grow!” The design technology curriculum has been carefully crafted so that our children develop their design and technology capital. We want our children to remember their DT lessons in our school, to cherish these memories and embrace the DT opportunities they are presented with! Previously, children in Year 4 were set an extra-curricular challenge of designing and building their own 3D volcano models as part of a cross-curricular DT and geography project. Things really did erupt as the children began their new ‘Mountains, Volcanoes & Earthquakes’ topic in explosive fashion. Bringing design technology alive is important at All Souls’ CE Primary School.
The design technology curriculum promotes curiosity and a love and thirst for learning. It is ambitious and empowers our children to become independent and resilient – like all curriculum areas.
We want to equip them with not only the minimum statutory requirements of the design technology National Curriculum but to prepare them for the opportunities, responsibilities and experiences of later life. For example, we have a wonderful school allotment where the children frequently visit, cultivate and harvest what they grow every year. Vegetables are used as part of our cookery lessons and the children harvest their home-grown vegetables and turn them in to soup to enjoy as part of ‘The Big Soup Share’. This event celebrates the work we do in our school allotment by harvesting our crops, whizzing them up into a delicious soup and sharing it out with others.
We want our children to use the vibrancy of our great city to learn from other cultures, respect diversity, co-operate with one another and appreciate what they have. We achieve this by providing a strong SMSC curriculum, with British Values and our core values placed at the heart of everything we do. This often feeds into the design technology curriculum. We enrich their time in our school with memorable, unforgettable experiences and provide opportunities, which are normally out of reach – this piques their interests and passions. For example as part of a whole school theme on space we invited ‘Starchaser Industries’ into school so that pupils could see a real rocket and experience launching a rocket to then inspire some of them when designing and making their own rockets.
We firmly believe that it is not just about what happens in the classroom, it is about the benefit we offer to really inspire our children.
Annually, a complete audit of design and technology is completed. Following the findings from this audit, the design technology curriculum has been carefully built and the learning opportunities and assessment milestones for each year group crafted to ensure progression and repetition in terms of embedding key learning, knowledge and skills. For example, the way design technology is taught at our school has been reviewed and now follows a consistent structure. Pupils explore and practice the practical skills involved in the topic and then design, make, evaluate and refine their final products. This approach is taken for every design technology topic. Design technology subject specific characteristics, which we expect the children to demonstrate, have been developed and shared with all stakeholders. These characteristics underpin all work in DT and form a focal point for display areas and provide a common subject specific vocabulary for staff and pupils. These characteristics are:
- design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values
- apply their knowledge of maths, science, engineering, computing, art & design to design and technology
- make prototypes and products for a wide range of users
- critique, evaluate and test own ideas and products and the work of others
- take risks, become more resourceful, innovative, enterprising and capable young citizens
- evaluate the past and the present design and technology and evaluate its impact on daily life and the wider world
- understand and apply the principles of nutrition and learn how to cook
Staff and SLT develop year group specific long-term curriculum maps which identify when the different subjects and topics will be taught across the academic year. All subjects are taught discretely but staff make meaningful links across subjects. They link prior knowledge to new learning to deepen children’s learning. For example, in Year 5 when the children explore ‘combining different fabric’ they are building upon the knowledge and skills taught in Year 4 when they designed and made a simple book bag. Our children are taught connected knowledge.
Staff and SLT develop year group specific long-term curriculum maps, which identify when the different subjects and topics will be taught across the academic year. All subjects are taught discretely but staff make meaningful links across subjects. They link prior knowledge to new learning to deepen children’s learning. Our short-term plans are produced on a weekly basis in a booklet form for the duration of the topic. We use these to set out the learning objectives for each lesson, identifying the key skills and knowledge to be taught and engaging activities and resources, which will be used to achieve them.
Staff teach a bi-weekly design and technology lesson. This was a notable change after the design and technology audit. This helps to ensure sufficient time is allocated to DT and that the subject matter can be revisited frequently. This helps to ensure that the children see the whole process from start to finish – from existing products through to their finished product. We believe that by constructing our curriculum this way, we improve the potential for our children to retain what they have been taught, to alter their long-term memory and thus improve the rates of progress they make.
We use both formative and summative assessment information in every design technology lesson. Staff use this information to inform their short-term planning and short-term support. This helps us provide the best possible support for all of our pupils, including the more able. The assessment milestones for each phase have been carefully mapped out and further broken down for each year group. This means that skills in design technology are progressive and build year on year.
Our staff use design technology formative assessment methods to systematically assess what the children know as the topic progresses and inform their future planning. This formative assessment is then to inform summative assessment judgements for each topic.
Assessment information is collected three times a year and analysed as part of our monitoring cycle. This process provides an accurate and comprehensive understanding of the quality of education in design technology. A comprehensive monitoring cycle is developed at the beginning of each academic year. This identifies when monitoring is undertaken. Monitoring in design technology includes: book scrutinies, lesson observations and/or learning walks, pupil/parent and/or staff voice.
All of this information is gathered and reviewed. It is used to inform further curriculum developments and provision is adapted accordingly.
At All Souls' CE Primary School, we are
DESIGNERS AND TECHNOLOGISTS!
Design Technology programmes of study:
Key Stages 1 and 2
Purpose of study
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others understand and apply the principles of nutrition and learn how to cook.
By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.
Schools are not required by law to teach the example content in [square brackets].
Subject content – Key stage 1
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].
When designing and making, pupils should be taught to:
- design purposeful, functional, appealing products for themselves and other users based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology
- select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing]
- select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
- explore and evaluate a range of existing products
- evaluate their ideas and products against design criteria
- build structures, exploring how they can be made stronger, stiffer and more stable
- explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.
Subject content – Key stage 2
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].
When designing and making, pupils should be taught to:
- use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
- select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
- understand how key events and individuals in design and technology have helped shape the world
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products.
Cooking and nutrition
As part of their work with food, pupils should be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
Pupils should be taught to:
Key stage 1
- use the basic principles of a healthy and varied diet to prepare dishes
- understand where food comes from.
Key stage 2
- understand and apply the principles of a healthy and varied diet
- prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
- understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.